PATCH LOG July 2020 - Patch Log

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Dan

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Administrator
Game Master
Moderator
Bug Fixes
  • Weapons and bows with the chaos damage property can now be obtained from loot and by runic reforging.
  • Fixed field item placement and LOS for Conflag Potions.
  • Fixed an issue where the new SOS chests were not being "flipped" properly with the interior decorator.
  • Increased ecru citrine ring chance for the enhanced potions property.
  • Ecru citrine rings no longer get random mods, but will get a Str bonus if the Enhance Pots roll fails.
  • Slightly increased chances to fish up rare and legendary fish.
  • Fixed various issues with fish bait.
  • Fixed an issue where zombie fish were fished up almost every time in Gravewater Lake.
  • BaseCreatures aggressed by controlled creatures will now have the creature's master added to the aggressor list. This prevents young players from using summons/pets to kill monsters and not being attacked back.
  • Added the new loot drops to Charybdis, Corgul, and Osiredon.
  • Fixed an issue where various properties, like HLD, from cloth hats were not be applied correctly.
  • Fixed Spell Plague damage.
  • Vollems from a crystal have had their training profiles corrected.
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Vesper Seafood Festival Bug Fix (Temporary event)
  • Fixed an issue where Relvinian and G'Thunk were not dropping their unique artifacts correctly.
  • Slightly lowered G'Thunk's HP.

Bug Fixes
  • Hiryu and Sabertoothed Tigers' hit points are now properly scaled when tamed.
  • Adjusted placement of niter mined up from mountains, by boat.
  • Added captured essence to exodus chests.
  • Fixed a display issue with treasure maps.
  • Spell Plague damage should now be correct.
  • Shield Base Mastery has been reworked and is now more accurate.
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Bug Fixes
  • The Force of Nature spell has been re-written to better emulate how it is supposed to work.
  • Fixed an exploit where players could steal items from a mailbox in certain situations.
  • Fixed a server crash that could result when fighting Charybdis.
  • When imbuing weapon damage on an item you can now select it in increments of 1%.
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Additions
  • Added in the three new Aquariums.
    • Recipes to craft the three aquariums can be purchased from any Fisher NPC.
  • Added in DinoRibs and SeaSerpentSteak.
    • Raw Dino Ribs – harvested from dinosaurs with a bladed object
    • Raw Sea Serpent Steak – harvested from sea serpents with a bladed object
  • Added missing cooking craftables - GrilledSerpentSteak, BBQDinoRibs, and WakuChicken.
  • Added the tinker craftable BarbedWhip, SpikedWhip, and BladedWhip. (Recipes still required)
    • salt (purchasable from the sea market)
  • All missing recipes have been coded into the Recipe book.
  • Salt can now be purchased from the Sea Market tavernkeeper.
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Bug Fixes
  • Gargoyle artifacts have been added to Cora's loot drop table.
  • New Aquarium recipe names have been fixed on the Fisherman NPCs.
  • RawDinoRibs and RawSeaSerpentSteak name / weight fix.
  • Fixed an issue where the Fellowship donation crate would reset after the first Fellowship Coin was granted.
    • To again clarify - After you get the first coin every return of cargo, regardless of type, thereafter rewards a coin.
    • Anyone who had done this will need to re-do it, unfortunately.
  • Auction Safes now work correctly when reserves have not been met.
  • Fixed an issue where crabs and lobsters were being fished up with fishing poles instead of traps.
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Bug Fixes
  • Fixed an issue where dying player vendor hair wasn't working.
  • SOS chests should no longer delete if the player is overweight.
  • Fixed an issue with the Jolly Rogers books not displaying properly.
  • Animate dead creatures now degenerate hits properly.
  • SDI Focused cap is now correctly set at 25% in PvP (was previously 30%).
  • Various fixes for the way a template determines if it is "focused".
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Bug Fixes
  • Per UO - Added an action delay of 1 second per piece of equipment when swapping.
    • The CC always had this restriction, now applied to all other clients.
  • Ending The Threat quest in the Underworld now works correctly.
  • Orchard apples in Shadowguard can now be eaten by pets (that eat apples).
  • Fixed issue where Shadowguard could get hung up when active during a shard restart.
  • Players can now use the detect hidden skill (not passive) on other blues in Felucca.
  • Fixed an issue where bard masteries were not requiring mana upkeep.
  • Fixed an issue where Davies Locker would not correctly update the number of MIBs being held.
  • Fixed a display issue with the Phylactery.
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Bug Fixes
  • Spells that expire will now bypass the mana check correctly allowing you to turn them off.
  • Fixed an issue where Stamina was not gaining back up correctly on creatures.
  • Reverted an incorrect change made to Bard Mastery spells.
  • Corrected mana upkeep costs of Bard Mastery spells.
  • Custom event boss G'Thunk can no longer be Allured/Charmed.
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Bug Fixes
  • Destards spawn file has been updated. (@xG00BERx did the leg work on this one)
  • Monstrous Interred Grizzle now once again drops his infernal ooze correctly.
  • Added the missing serpents egg color for Medusa.
 
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Dan

Dan

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Administrator
Game Master
Moderator
Additions
  • Account Vaults
    • Vault1.png
    • Players can purchase an account vault from the Vault Manager in the Britain Commons if you have at-least 5,000gp in your bank.
    • A vault provides shared storage of 125 items across all characters for a specific account. It is a safe way for new accounts to transfer items between their characters in the absence of a house.
    • Only one vault can be rented at each vault manager location. Currently, we have only set up the Britain Commons but we plan to expand this further in the future.
    • The player will now have access to their vault for thirty days. The player must keep their vault gold balance up to date or risk losing their items. Vaults can have up to 15,000gp deposited into their vault account to secure a vault for 3 months at a time.
    • Failure to pay vault rent will result in a player’s vault going into default which sends the player an in-game message stating that “Rent is past due for your Vault and your items will be lost after 168 hours unless you claim your Vault from the Vault Manager.”
    • During this period a player has several options:
      • They can save their vault by paying the rent.
      • Claim their vault with all their items if they have space in their backpacks.
      • Do nothing which will result in the loss of their items and the auctioning of the vault contents.
  • Account Vault Auctions (Heritage Storage Wars)
    • What happens to your items if you do not pay the rent and do not claim the vault contents?
    • All unclaimed defaulted vaults will be auctioned off in the Britain Commons. Each auction lasts 8 hours. Upon winning, auction players will have 3 days to collect their prize. If the winner attempts to claim their prize but cannot currently hold the vault due to item count or weight then the following will occur. First, temporary storage is created which will be deleted after 3 hours of in-game time and the item is placed in this storage. Items in this temporary storage will attempt to place themselves individually into the winner’s backpack over this time period. So the winner will have 3 hours of in-game time to make room in their backpack in order to receive their auction prize.

Changes
  • Backend changes in how Gargoyle and Elf only race requirement properties are handled. It is now handled in RaceDefinitions.cs and each race is responsible for validating their own equipment. It is, for the most part, done by ItemID and the purpose of this is to allow easy integration of a Transmogifcation type system in the future.
    • Please report any strange issues that may arise right away.
  • Consolidated various backend timers into one static timer: PlayerVendor, RentedVendor, FountainOfLife, Hireables. This will improve performance as it eliminates the need for thousands of extra background timers.

Bug Fixes
  • Fixed a few recently discovered backend timer memory leaks.
  • Clockwork leggings can now be imbued.
  • Fixed Phylactery hue.
  • The Sphynx now also spawns in T2A correctly.
  • Fixed an issue where the Player Auction safe would return the item to the creator of the Auction, even if won by someone else.
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Additions
  • Completing a trade order the correct way will now always reward a crafters talisman along with a random craft recipe.

Changes
  • The new Account Vaults now only cost 5,000gp a month and you can pre-pay it up to 3 months in advance.
  • Account Vaults have been set up on the side of the New Haven Bank and can also be found in the Britain Commons.

Bug Fixes
  • Fixed a rare crash that could occur when using the Undertaker’s Staff to summon a corpse.
  • All NPC Vendor prices will now correctly reset to their base values every morning after the 6am EST restart.
  • Nether Cyclone has been re-worked to more closely match production.
 
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Dan

Dan

Staff Member
Administrator
Game Master
Moderator
Bug Fixes
 
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