Also, in case it was Heritage custom, why would anyone actually want it this way?i think must not be split for your party.
please disable it for party loot
It happened to me here, I went with someone to kill a peerless and we got a crimson cincture, which he looted lightning quickly. and I was left with nothing.Also, in case it was Heritage custom, why would anyone actually want it this way?
One thing I always hated on production UO was how if I wanted to party with other players to tackle hard encounters I would not get my own loot packs, especially for peerless where items like crimson cinctures drop on the corpse. This only seemed to deter people partying together and really hurt weaker players who might want to join up with a stronger player.
I can only imagine it is because when you multi client hunt it just makes it easier to quickly loot but I don't think that is close to a good enough reason when compared to the scenario I just outlined above.
it split every loot that can be divided.Maybe I misunderstood your original post.
So in a party you can see all the loot but you are saying it still splits up the stackable items?
Your imagination went crazy on this part. I just tested it with 3chars - anything stackble droped into dead corpse by ANY party member stay in stack.'That bothers when hunting with multiclient yes,'
On one occasion I was with my brother, and he was moving a stack of 20,000 gold and he wanted to put it into his giant beetle, and he accidentally put it into the body of a dead wild hiryu, the gold was divided into stacks of 2 gold, 1 gold, 3 gold, 5 gold, 4 gold, 2 gold, 2 gold, 3 gold...

It was a mistake. but still the bug is present.I use orion and have never seen this. But Ive also never moved gold to a dead mobile. Why would you not just use the trade window?
It happened to me here, I went with someone to kill a peerless and we got a crimson cincture, which he looted lightning quickly. and I was left with nothing.