Fleshrenderer (OSI vs Heritage)

olokobisho

Newbie II
I was on UOGuide researching Doom and checking the bosses' pages when I noticed that the boss Fleshrenderer has an ability on OSI that hasn't been implemented here on Heritage (TrueUO). Here's what the UOGuide page says:

https://www.uoguide.com/Fleshrenderer

Tactics
The Flesh Renderer makes frequent use of dismount and paralyze, and it moves faster than a character can run on foot. As a result, out-running the Flesh Renderer is nearly impossible. Further, when struck there is a chance the Flesh Renderer will employ a special attack, in which it first becomes invulnerable to attack, then disappear (though sometimes it will not disappear and continue attacking), and then reappear next to a player and strike them with a poisonous bite that causes deadly poison and does major damage. The damage is approximately 100 hp, however if the player is invisible, they will still be struck and poisoned, but the damage is reduced to approximately ~80 hp, and the flesh renderer will lose its target. It is therefore recommended that while the Flesh Renderer is invulnerable, prepare to cure and heal for when it does its attack, or use magic or potions to become invisible.

In this case, the Fleshrenderer has a chance to become invulnerable and teleport next to a player, dealing a hit of up to 100 HP and applying poison.

I searched on YouTube for a video demonstrating this mechanic in practice:


Looking at the emulator's source code, this mechanic really does not seem to be implemented for the boss:

https://github.com/TrueUO/TrueUO/blob/master/Scripts/Mobiles/Normal/FleshRenderer.cs
 
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